Please login or register.

Login with username, password and session length

Poll

If you'd like us to work on this feature faster than everything else, vote below!

I want to see this in-game fast!
- 245 (85.1%)
I want you to work on other features first.
- 43 (14.9%)

Total Members Voted: 286

Pages: [1]   Go Down

Author Topic: The new Clan system  (Read 3475 times)

3R-R1

  • Game Designer
  • Offline Offline
  • Posts: 866
The new Clan system
« on: February 16, 2015, 20:47:07 »

The current Clan system is bad. It was supposed to be one of this game's main features, but sadly it was implemented in such a bad way that it never got anywhere near achieving that. It lacks much needed love. Recently, though, I set out to fix it.

Starting with the redesign of the Clan Master window. This is what it looks like, right now:


Not very awe-inspiring. Let's fix it. Here's how it should actually look like:

As seen from a regular Clan member's
perspective. Not many options here.
As seen from the Clan leader's perspective.
Changing clan logo, clan slogan, and clan
notice can all now be done in-game.
As seen from the Clan's Vice Leader
perspective.


1. The window's header always displays the Clan's logo, name and slogan, regardless of tab.

2. If the clan currently has any crowns, these trophies are temporarily displayed on the window's header, regardless of tab. At the moment, these are the only available trophies that can be displayed on the header:


Obtained for conquering the Siege War castle

Obtained for being #1 Clan on the Bellatra Ranking

Obtained for being #2 Clan on the Bellatra Ranking

Obtained for being #3 Clan on the Bellatra Ranking


3. This is the Clan's notice, that is displayed on the Chat when players first login.

4. This is the Clan's current state. There are only 2 different states: Neutral or At War. The state can only be changed by the clan's leader or vice leader. Upon pressing the "Change" button, they are prompted with the following input fields:


This is just a way for clan leaders to inform their members of how they should be acting on behalf of the Clan.

5. These are the Clan's stats.

6. And these are the player options, which differ from tab to tab and depending on whether the player is the clan's leader/vice-leader or not. Below is an example for the prompt window for options that require player input:



Up next, we have the Members tab:

As seen from a regular Clan member's
perspective. Selecting a player from the list
gives the player zero new options on the left.
As seen from the Clan leader's perspective.
Selecting a clannie from the list gives the
player a whole new array of options,
depending on which player is selected, as
demonstrated below in these 2 examples:
As seen from the Clan's Vice Leader
perspective. Selecting a clannie from the list
gives the player an extra option, depending
on which player is selected, as demonstrated
in the example below:
Furthermore, if the player selects himself or
the Clan's leader from the list, he will be back
to the initial options. In this case, "Leave".
Furthermore, if the player selects himself
from the list, he will be back to his initial
options. In this case, the only option would
be "Disband".


7. This displays how many free slots the Clan has, and how many of its members are online at that moment.

8. This is a new feature I'm introducing: Clan ranks. These work as detailed below:

Player has been Clan member for less than 7 days

Player has been Clan member for less than 14 days but more than 7

Player has been Clan member for less than 30 days but more than 14

Player has been Clan member for less than 90 days but more than 30

Player has been Clan member for less than 365 days but more than 90

Player has been Clan member for less than 730 days but more than 365

Player has been Clan member for 730 days or more

Player is the Clan's Vice-Leader

Player is the Clan Leader

9. This column shows when was the last time a player logged off. If they are online, there's no value. "h" stands for hours, and "d" stands for days. Every clan member can see this. Works kind of like the Facebook Chat.

Every time the player selects an option (e.g. "Leave", "Kick", "Delegate", etc), he is prompted with a small pop-up window that asks him something along the lines of: "Are you sure you want to do X?" and then "Yes" or "No" as options, as demonstrated below:


Also, when someone is promoted to Leader or Vice-Leader (or demoted from Vice-Leader to normal Clan member), a notice appears on the Chat for every Clan member:


Then there's the Treasury tab:


The Treasury tab is the only tab that has the same options for every Clan member regardless of their rank within the Clan. This new feature is basically a warehouse shared between all of the Clan members. It has a total of 3 pages and no weight limit. However, depending on how soon the Clan was created, there may be some limitations, as detailed below.

If the Clan exists for less than 30 days:
  • Pages: 1
  • Maximum Gold: 250,000,000

If the Clan exists for more than 30 days but less than 90:
  • Pages: 2
  • Maximum Gold: 500,000,000

If the Clan exists for more than 90 days:
  • Pages: 3
  • Maximum Gold: 1,000,000,000

Once again, Clans are encouraged to stay strong and not disband so easily. When users try to access a treasury page that has not yet been unlocked, they might see something like this:


By pressing the "Logs" option on the left, any Clan member will be able to see who's making use of the Clan's treasury, as pictured below:


This window will only display the logs for the last 30 days.
By pressing "Back", players are taken back to the initial treasury page.

And with that, I conclude the Clan Master window redesign. Now comes the Clan invitation system redesign. First, from the Clan Leader's or Vice-Leader's perspective:


Upon inviting a player to join the Clan, both the Clan Leader & Vice-Leader receive an orange notification on their Clan chat locally. This means that this notification is only sent to them and not to every other Clan member. Then, the invited player sees this:

Upon being just invited. Simple and straightforward.Upon accepting the invitation.

After inviting a player, and if that player doesn't accept, the Clan Leader/Vice-Leader can only invite the player again after 24 hours (which means they can't spam a player with continuous invitations). When a player accepts the invitation, an orange notification is sent to the Clan chat, this time for every Clan member to see and possibly welcome their new clan mate:


That concludes the new Clan invitation system. In the future, I will look again into how I can improve the players' Clan menu ("D" shortcut) in ways that make it more intuitive and complete, but that will require a complete redesign of that window, so it'll have to be done later.

Other notes:

  • The price to start a Clan is raised to 25,000,000 gp and you need to be at least level 100.
  • In regards to that weird system where you needed 6 people in your Clan for it to be registered or whatever: this is removed entirely. You can be a 1-man Clan.

Enjoy rPT! ^^


This feature has already been released in-game!




Pages: [1]   Go Up